Abstract: This is the first page of the documents describing
the Haven project. This document lists and describes the various other
documents that are available relating to the Haven project.
Not all documents are made public, and it is not to be taken for
granted that they will be. Because of that, if you are viewing a
document from this project at another site than the main internal
documentation, some links will not work. This is to be expected.
Copyright notes, author information etc can be found via a link
at the bottom of each page on this site.
Concepts are brief introductions (less than 5 pages)
Treatments are longer introductions (around 20 pages)
Designs are exhaustive and tend to become very big (hundreds
of pages with lots of illustrations)
Cases are applications of the Haven project's toolset
- they can be games, tools or demos. For each case, there may be many
documents such as concept, treatment and design.
Technical Highlights are design documents covering specific
technical design issues (software engineering and solutions)
Mechanics Highlights discuss issues related to gameplay
and game design mechanics (game constructs)
Content Highlights explore specific content issues (fiction
and creative issues)
Informative documents contain information about the project itself
and its participants and goals
contain enough material to be useful
are central to the project and contain enough
material to fill the purpose at least for the time being.
are central to the project but are not yet
at the stage where their content fills that role.
The number of pages indicated are in most cases rough estimates of target
size for the documents. This is especially true for the bigger documents.
The number given as "@x pages" indicates present size of the document.
The document sizes are shown mainly to give the reader some indication
of the relative importance and amount of content in each document.