Haven Links, Sources and Trademarks Collection

Teodric Abstract: This document contains information about trademarks, companies and sources mentioned in the Haven project  documents. It also contains a collection of links for use by project participants.

Availability: Public

Contents

Trademarks

All trademarks and products mentioned in documents on this site are properties of their respective owners. In no way is the Haven project or its participants related to such properties or their holders.

Below is a list of links to information about some of the products and companies mentioned on this site.

As with all information on this site, this information is kept up to date and correct to the best of our abilities, but no guarantees are given or to be inferred.

Tools, Platforms and Technology

NOTE: All the links in this section lead to pages outside the Haven project.

Microsoft

Windows, Windows 95, Windows 98, Windows ME, Windows NT, Windows 2000, Windows XP, Microsoft Office, Microsoft, DirectX, Direct3D, Visual Studio, Visual C++, Visual SourceSafe , Visual Basic, XBox - http://www.microsoft.com/

Free software and open APIs

Home pages of various projects I like and/or use.

Linux - http://www.linux.org/  
Red Hat Linux - http://www.redhat.com/
Debian/GNU Linux - http://www.debian.org
FreeBSD - http://www.freebsd.org/
OpenBSD - http://www.openbsd.org/
NetBSD - http://www.netbsd.org/
OpenGL - http://www.opengl.org/
PostgreSQL - http://www.postgresql.org/  - pgAdmin II -
PHP - http://www.php.net/
Apache - http://www.apache.org/
GNU, FSF - http://www.gnu.org/
Ogg Vorbis, IceCast - http://www.xiph.org/ogg/vorbis/

Tools

Home pages of various tools I like and/or use. Note that some of these tools are amateur variants, where for example a modeller or graphics artist would use much more advanced tools.

Free tools

gcc - http://www.gnu.org/software/gcc/gcc.html
EMACS - http://www.gnu.org/software/emacs/emacs.html , Download for win32 EMACS ftp://ftp.gnu.org/gnu/windows/emacs/ .
DDD - http://www.gnu.org/software/ddd/ddd.html
GNOME - http://www.gnome.org/ Specific applications: Dia , GIMP
the GIMP - http://www.gimp.org/
KDE - http://www.kde.org / Specific applications: kSpread
kDevelop - http://www.kdevelop.org/
Blender - http://www.blender.nl
Cygnus/Red Hat Win32 (cygwin) - http://www.cygwin.com/ http://www.redhat.com/software/tools/cygwin/ , http://www.redhat.com/download/cygwin.html
Cygnus/Red Hat XFree86 - http://xfree86.cygwin.com/
DevCPP - http://sourceforge.net/projects/dev-cpp/

Commercial tools

Milkshape 3D - http://www.swissquake.ch/chumbalum-soft/
Sound Forge - http://www.sonicfoundry.com/products/NewShowProduct.asp?PID=426
Adobe Photoshop - http://www.adobe.com/products/photoshop/main.html
discreet gmax - http://www.discreet.com/products/gmax

More tools and resources in the "3rd Party Tools, Resources and Information " document. More technical links also near the end of this page.

Other Applications

Winzip -
Acrobat reader -
MS XML notepad
NetTime
Worldcraft
Milkshape
Sysinternals
GRC

MSN Messenger
ICQ
Trillium
Quicktime
Mozilla
Phoenix

AdAware


Sources

NOTE: All the links in this section lead to pages outside the Haven project.

Game Technology

Gaming Industry

All sorts of information for any type of professional in the gaming industry. Search for general information often starts with one of these.

Gamasutra - http://www.gamasutra.com . Gamasutra now requires registration to read the site. Registration is free and there is no spamming. Together with GameDeveloper magazine and GameDeveloper Conferences, Gamasutra forms the CMP group's Gama Network.
IGDA, the international game developers association - http://www.igda.org/
Flipcode - http://www.flipcode.com
GameDev - http://www.gamedev.net

Game Developer General Tools

Butterfly.net - http://butterfly.net/

AI

Artificial Intelligence Depot - http://ai-depot.com/
MindPixel - http://www.mindpixel.com/
John Laird's Artificial Intelligence & Computer Games Research - http://ai.eecs.umich.edu/people/laird/gamesresearch.html
Technosphere - http://www.technosphere.org.uk/

Graphics

CFX Web - http://www.cfxweb.net/
NeHe OpenGL - http://nehe.gamedev.net/
NeXe DirectX - http://nexe.gamedev.net/
Lycium@cfxweb - http://www.cfxweb.net/~lyc/index.html  , also has a copy of Tom Hammersley's The Basics of Raytracing, http://www.cfxweb.net/~lyc/tomtrace.html

Physics, Collision Detection, Path Finding

ASE - Generation 5 A* Explorer: http://www.generation5.org/ase.shtml
Open Dynamics Engine - http://www.q12.org/ode/ode.html

Networking

Netscape DevEdge: http://developer.netscape.com/

Other specific topics

Plate Tectonics: Modeling continental deformation by a discrete element method: the India Eurasia Collision - http://perso.wanadoo.fr/geonum/publications_htm/indentation.htm
zlib - http://www.gzip.org/zlib/ free compression library
libpng - http://www.libpng.org/pub/png/libpng.html the free PNG standard and its implementation
Mark Nelson's Data Compression links collection - http://www.dogma.net/DataCompression/ contains all the compression links you could wish for, and his start page - http://www.dogma.net/markn/

Gaming Sites

Sites operated by people who are more or less involved in what goes on in their selected niche, MMO games.

Site
Web
Focus

Comments
Massivemultiplayer.org
http://www.massivemultiplayer.org/


Very comprehensive listing of projects/products
MMORPG Cafe
http://www.mmorpgcafe.com/index.html



MMOG News
http://www.suite101.com/welcome.cfm/mmog_news



MassMOG.com
http://www.massmog.com/


Good collection of titles covered.
Multiplayer Online Games DIrectory
http://www.mpogd.com/


Lots of coverage for less media-heavy titles ( MUD list ), but also list of MMORPG titles and more.

Gaming News

Game related news sites - primarily but not exclusively for news on the MMO games market.

Site
Web
Focus

Comments
Quarter to Three
http://www.quartertothree.com/



Player2Player
http://www.player2player.net/



Unknown Player
http://www.unknownplayer.com/



The Chosen
http://www.thechosen.com/



MobHunter
http://www.mobhunter.com/



thxinfo
http://www.thxinfo.com/



Gaming Portals

Portals aim to attract readers by collecting resources on many related subjects. Portals often have dedicated areas for all major game titles. This isn't meant to be an exhaustive list of portals, just some convenient places to look for information on some games.

Portal
Web
Titles
Company
Comments
Planet
http://www.planetquake.com/ ,
http://www.planetunreal.com/ etc
Many

Good coverage of non-MMO titles, specifically FPS games are well seen to and you can easily find downloads for mods and other resources. Part of GameSpy.
AllaKhazam
http://www.allakhazam.com/
EQ, AO, DAoC

Started out as a site dedicated to EverQuest, this is mainly a news site for some MMO games.
Crossroads
http://www.xrgaming.com/
Many

Covers many games, and nearly all MMO titles.
UGO

Many


Stratics
http://www.stratics.com/
Many

Part of UGO, covers MMO games.
IGN
http://www.ign.com/
Many


Gamespot
http://gamespot.com/
Many


Intelligamer
http://www.intelligamer.com/
Many


Caster's Realm
http://www.castersrealm.com/
EQ, few others

Part of UGO
GameSpy
http://www.gamespy.com/



Warcry
http://www.warcry.com/
AC, DAoC, Darkfall, Dragonrealms, Lineage, SB, SW:G, UO



Game Maker Columns and Writers

Columnists or other professionals whose views I always respect though I may not always agree.

Column
Web
Writer
Host
Comments
Jessica Mulligan's Biting the Hand column
http://www.skotos.net/articles/bth.html
Jessica Mulligan
Skotos

Travis Casey's Building Stories, Telling Games column
http://www.skotos.net/articles/BSTG.shtml
Travis Casey
Skotos

Richard Bartle's Notes from the Dawn of Time column
http://www.skotos.net/articles/DAWNOF.shtml
Richard Bartle
Skotos

Raph Koster's pages
http://www.legendmud.org/raph
Raph Koster
-

Ernest Adams, Designer's Notebook colum http://www.gamasutra.com/
features/index_designers_notebook.htm

Ernest Adams
Gamasutra

Game Links

NOTE: All the links in this section lead to pages outside the Haven project.

Game Manufacturers

Some manufacturers of gaming software or hardware relevant to game design (primarily console and arcade).

Sony - Playstation - Playstation 2 - http://www.sony.com/
Nintendo - GameCube - http://www.nintendo.com/
Sega - Dreamcast - http://www.sega.com/
Namco - http://www.namco.com/
3DO - http://www.3do.com/

Games Operating

Games (mainly but not exclusively MMO) I have verified to be operating (or have no reason to doubt they are or have been).

Game title
Web
Company
Publisher
Status/timetable
Genre
Comments
10six
www.10six.com/

SEGA



Allegiance
zone.msn.com/allegiance/




MSN Game Zone, free play (CD required)
Anarchy Online
www.anarchyonline.com/

Funcom (Norway)


SciFi MMORPG
Contender for the title "most badly botched release in MMO history", champion of botching patches and fouling up priorities.
Asheron's Call
www.asheronscall.com/ ,
www.microsoft.com/
games/acdm/sequel.asp
,
zone.msn.com/inviso1/
Turbine Entertainment
Microsoft

Fantasy MMORPG
Asheron's Call, Asheron's Call: Dark Majesty, Asheron's Call 2,  (confusing link with Dark Majesty and "sequel" intemixed, link to preview site on MSN zone )
ClanLord
www.deltatao.com/clanlord/




(Macintosh)
Creatures Net: Docking Station
ds.creatures.net/




Free online play extension to the Creatures game, available for Windows and Linux.
Dark Age of Camelot
www.darkageofcamelot.com/
Mythic Entertainment
Vivendi

Fantasy MMORPG
Smoothest MMORPG release so far. Also promises of a TV series.
Dungeons and Dragons
www.wizards.com/




Dungeons and Dragons, Advanced Dungeons and Dragons. The classic pen and paper RPG system
Evernight
evernight.vr1.com/index.html




Turn based strategy game with web client, Live
EverQuest
www.everquest.com/
Verant Interactive
Sony Online

Fantasy MMORPG
EverQuest, EverQuest: The Ruins of Kunark, EverQuest: Ice of Velious, EverQuest: Shadows of Luclin. Most successful of the MMORPGs on the US/European markets. Badly damaged customer reputation.
Fighting Legends
www.mcszone.com/




Cartoony, with clan focus.
Furcadia
www.furcadia.com/





Graal Online
www.graal2001.com/




 
Infantry
www.station.sony.com/infantry/

Sony Online



Jumpgate
www.jumpgate.com



SciFi MMO

Lineage: the Blood Pledge
www.ncinteractive.com/lineage/ , www.lineage-us.com
NCSoft (Korea)
NCSoft


Most successful MMO to date (mainly in Korea)
Majestic
www.majestic.ea.com

EA

Conspiracy mystery, episodic
This game uses out of game media to pull the user in. Not really very successful. It's sort of a conspiracy game. EA has stated that the game will be shut down.
Mankind
www.mankind.net/




(this project may have been scrapped, the web site has disappeared)
Meridian 59

3DO



(servers no longer operate. 3DO no longer support the game, but an independent company in Russia has servers running - apparently an ex-designer of 3DO has purchased the rights and intends to open the game anew)
Mercenaries of Astonia
www.astonia.com/




Isometric and free fantasy game. The next project is called Astonia 3 and is isometric too though it looks better.
Motor City Online
www.motorcityonline.com





Populous the Beginning
www.populous.net/
Bullfrog
Bullfrog



The Sims
www.thesims.com/ ,
thesimsonline.ea.com/
Maxis
EA


One of the most successful game titles ever, MMO expansion/follow-up due 2002.
Shattered Galaxy
www.sgalaxy.com



MMO RTS

Star Peace
www.starpeace.net/





Tanarus
www.tanarus.com





Ultima Online
www.uo.com/




Ultima, Ultima Online - The greatest pioneer in MMORPGs.
Underlight
www.underlight.com/




Live, Underlight II in alpha? During a short play test, I found the game incomprehensible.
Vampire: the Masquerade
www.activision.com/
games/vampire/

Activision



Vampire: the Masquerade: Redemption. One of the more interesting innovations among the player governed multiplayer games
(Worlds of) Warcraft

Blizzard



WarCraft, WarCraft II, Diablo, StarCraft, Diablo II, Blizzard -  Though neither is a MMO, they are so successful and important to multiplayer gaming that they must be included. Worlds of Warcraft is an upcoming MMORPG from Blizzard.
World War II Online
www.wwiionline.com/
Cornered Rat


A MMO team FPS if anything, with WWII theme
Current holder of the "most botched release" title. Includes vehicles, driving, flying and boats as well as infantry.

Imminent Releases

MMO games with release in the near future.

Game
Web
Company
Publisher
Status/timetable Genre
Comments
Earth and Beyond
ebweb.westwood.ea.com/
Westwood Studios
EA

SciFi setting MMO.
 Apparently there will be no in-person adventures on planet surfaces or stations, only flight missions (in athmosphere and deep space). Q1 2002?
Elemental Saga
www.esaga.com/
Nexon (Korea)



Apparently Korean only. Iso-2D only? Released in Korea.
Mimesis Online
www.mimesisonline.com/
Tannhauser Gate (Poland)


SciFi setting.
Polish company. Released January 2002. Mimesis apparently wants to have other parties host servers, unknown what the scheme for that would be.

After That... 

MMO games with a scheduled release within a year.

Game title
Web
Company
Publisher
Status/timetable
Genre
Comments
A Tale in the Desert
www.ataleinthedesert.com/




Quite unique cooperative game centered on technology and achievement advances. Historic Egypt setting.
Atriarch
www.atriarch.com




SciFi setup, heavy alien flavor (no humans? Recent screenshots show bipeds at least.)
Big world: Citizen Zero
www.citizen-zero.com /


2002 summer? External beta starts Q4 2001 (according to site), release is "3-6 months after beta testing is completed".
SciFi MMO

Black Moon Chronicles: Winds of War
www.blackmoon-online.com/


Release "March 2002"

A cartoon style MMO. The game is more or less iso-2D.
Dragon Empires
www.codemasters.com/
Codemasters

2002
Fantasy
Clan-Pvp oriented, otherwise classical MMORPG
EVE: The Second Genesis
www.eve-online.com/





Final Fantasy XI online

Squaresoft

Q2 2002

Console MMO
Neocron
www.neocron.com


Beta 3 (750 Beta 2 + circa 1000 new  testers) beginning January 2002)
SciFi MMO

NeverWinter Nights
www.neverwinternights.com/
Bioware
Infogrames


LAN-party style dungeon crawling, fantasy setting. There was also a MUD-like game by this name earlier on.
Planetside
www.station.sony.com/
planetside/

Verant
Sony Online
Summer 2002?
SciFi FPS style MMO

Ryzom
(no home page, repository:
www.nevrax.org/
)
Nevrax



Ryzom and Nevrax are interesting because they are a commercial project and company with aim to release a GPL game. Nevrax uses dedicated AI servers
Shadowbane
shadowbane.ubisoft.com/
Wolfpack
UbiSoft
Current release schedule second half of 2002.
PvP oriented fantasy MMO

Sovereign
www.station.sony.com/
sovereign/



Summer 2002?
Strategy MMO

Worlds of Warcraft
www.blizzard.com/wow/



Fantasy MMO

Games coming out later/no date announced/no credible date/other

MMO games I either have very little information on or which are very far into the future.

Game title
Web
Company
Publisher
Status/timetable
Genre
Comments
3rd World
www.3rdworld.cc/



Space massive

The 4th Prophecy
www.4thprophecy.com/




Development from 4th coming, a low res graphical MUD
Ace of Angels
www.aceofangels.com/




RTS/Space etc, in beta
Adellion
www.adellion.com



Fantasy MMORPG, very classic
What's not so classic is the use of VRML for display technology. Not sure this "feature" is still accurate.
Ages of Athiria
http://www. agesofathiria.com/
Elysian Productions Inc
Elysian Productions Inc
* Q4 2002
Fantasy MMORPG

Archaean
www.archaean.com/



Fantasy MMORPG
"virtual team" project
Arianne RPG
www.arianne.cx/




Open source project
The Awakening Project
http://www. dtcomputers.com/ awaken/
DT Enterprises

*


Ballerium
www.majorem.com/ Ballerium/




Quite bare, fantasy style
Black & White Universe
www.bwgame.com/




Speculation mostly, a MMO game based on Black & White
Boundless Adventures
http://www.boundless- adventures.com/
Boundless Entertainment

* Entering alpha Q1 2002
Fantasy MMORPG
Alpha application is open.
Caeron 3000
www.caeron3000.com



SciFi setting

Call of the Warlords
www.cotwarlords.com/


Launch December 2001

It's sort of a series of persistent strategy game sessions... like a ladder where players challenge each other to Risk games instead of QIIIA
Charr: The Grimm Fate
www.charrgrimmfate.com/
Waggaworld

Release Q1 2003.

Also Waggaworld Online, another MMORPG title
City of Heroes
www.cityofheroes.com/


Open beta spring 2002, release summer 2002.
Superhero MMO

Cosm
www.cosm-game.com/




Unknown status. The client is apparently Java based.
Cosmic Rift
cosmicrift.station.sony.com/


Open beta


Cybots
www.tasman-studios.com/
cybots.html





"Cybernetic gladiator game"
Dark Ages
www.darkages.com/



Graphic MUD with player-controlled politics and religions
Derivatives: Shadows of Temuair
Dark Sector
www.digitalextremes.com/




Dark Sector is sort of a persistent Unreal with a constant tournament ladder. A bit different, definitely interesting
Darkfall
www.darkfallonline.com/
www.palestar.com/




Apparently space flight/combat only. It's a PvP multiplayer game with some sort of (...?)
DarkSpace
www.darkspace.net/en/




Privately run sessions ("shards", though they do not appear to be persistent). Can't find out if the game is live or beta
Destiny Online
www.de-on.com/



Space MMO
No beta yet, small independent. For a small project, it looks pretty good.
Dransik





An attempt to make a public Ultima I MMORPG, without permission from EA? It looks like a ... well, Ultima I?
Duelfield
www.duelfield.net/




A duel tournament ladder with fantasy army battles
Dune Generations
www.dunegenerations.com/




There is a game here, and it's in beta.
Dungeon Siege
www.dungeonsiege.com




Actually LAN-party similar to Vampire or NWN
El Kardian
www.elkardian.net.sg/




The looks remind me of Myth. Slightly cartooney, with manga influences.
Endless Ages
www.endlessages.com/




Space and stuff.
The Eternal City
www.worlds-apart.com/ tec3d/



Graphical MUD possibly coming in MMORPG version
Lots of buzzwords, pretty site.
Galactic Command Online
www.bc3000ad.com/



SciFi MMO
Derek Smart's BattleCruiser 3000 online
Gladius Online
www.gladius-online.com/





Gundam Online
http://61.206.44.102/ index_en.html
Dimps

*

SciFi MMO - Based on Gundam universe (Mech).
Horizons
Horizons
Artifact Entertainment

Some sort of beta activity may begin during Q1-Q2 2002.
High fantasy setting.
Powerful creative vision, struggling company. Funding from NCsoft.
Iritor Online
www.iritor.com/




Appears to be a serious project, but is very early in the project
Last Kingdom
www.netamin.com/ netaminsite/
Beta_LastKingdom/
lastkingdom_home.html





Netamin, not-makers of Fallen Age, remember?
The Legend of Mir
www.legendofmir.net/




Ugh. Personally, I think this sucks.
The Lord of the Rings


EA (I) and Universal (II)


There are two distinct licenses for Tolkien's works - EA has the license to produce games based on the New Line movies and apparently intend to have games out for handheld or console markets around the same time as the release of The Two Towers movie. Universal has the license to produce games based on Tolkien's books , and say they will have handheld games out in time to The Two Towers. Universal also has plans to go "beyond the console market" and mention a massively multiplayer game. Commentary mentions this might clash in time frame with Star Wars Galaxies, which sounds like an awfully rushed game. ( link to article mentioning both licenses)
Lost Continents
lostcontinents.vr1.com/




Indiana Jones online? The concepts are pretty... not a screenie in sight though, release date in 2003. There is some thought here, be it right or wrong, and a pretty web site.
Moon Throne
http://www.moonthrone.com/


*

2D Iso
Myarta
http://www.myarta.com/


*

2D Iso
The Myth of Soma
http://www.mythofsoma.net/


*


Multiverse Starships
www.aggressive.to/games/
multiverse_starships.html





Live, server not found. A tradewars-like space sim.
Mystic Realms
www.idsi.net/~ogn2/




Live, 2D MMORPG, very MUD-like
Nexus: Kingdom of the Winds
www.nexustk.com/



Graphical MUD
Live, fantasy ("eastern") with a GameBoy class interface
The Nightmare Conspiracy
www.gothsoft.com/tnc.html




The company did not manage to find funding, so they will create a free game instead, with free client downloads and where anyone can run a server.
Oberin
www.oberin.com/




(Macintosh) Isometric and more like graphical MUD.
Pernica
www.starfireresearch.com/
pernica/pernica.html

Starfire Research



The web site is cheap (magenta and pink - WTF?) and the screenshots look like... shit. The company apparently specializes in Java, the game might be Java based.
Planeshift
www.planeshift.it/
(Italy)



Italian Fantasy MMORPG. Windows and Linux versions (and all other platforms in existence "coming soon"), first demo available "soon".
Prince of Qin
http://202.130.3.136/ products/ zhuanqu/qinshang_english/ default.asp
Object Software

*
Fantasy MMORPG
2D Iso
Project Entropia
www.project-entropia.com
MindArk (Sweden)

A large beta is underway (Q1 2002).

The game design involves real money put into play in what probably equates an online organized pyramid scheme.
Quest of Ages
http://www. questofages.com/
RealTime Studios

* Q3 2002, or maybe Q2 2002. Err... 8 weeks beta? Optimistic. Or stupid.
Fantasy MMORPG
PvP plus lootable corpses plus ghost form while dead plus player Paladin only ressurections. UO clone? Isn't the window of opportunity long past for that? From the hardware requirements, sounds like 2D Iso.
Ragnarok
www.ragnarokonline.com/




Cartoon-style Korean Fantasy MMORPG, 3rd person. Kinda cool-ish.
Rubies of Eventide
www.rubiesofeventide.com/





Star Wars Galaxies
www.starwarsgalaxies.com/


Spring 2003?
SciFi MMO
With a major brand franchise like SW it can hardly fail.
TradeWars: Dark Millenium
www.tradewars.com/



MMORTS space theme with RPG elements
Looks decent
Ultimate Baseball Online
www.ultimate baseballonline.com/




Netamin's online baseball game may be what the rumors of an online sports MMO was about.
Unity http://unity.gameseek.com/ DevSite/index.html
Purplexd Systems

*
SciFi MMORPG
Free
Unknown
www.unknown.ws/



A fantasy MMORPG with AC influences.
The site is very broken but apparently still being updated.
Warhammer Online
(no link)





World of Midgard
www.worldofmidgard.com/




Funcom's follow-up project. Nordic fantasy setting. Concept stage
the WorldForge Project
www.worldforge.org/




Open source project.
X 2 Online
www.online-universe.net/
Egosoft (Germany)



"X2OL.NET" or "ONLINE-UNIVERSE.NET" - the terminology seems a little messed up. X is a franchise in single player games since 1998, and the German company Egosoft ( ) is planning to move it into a living online universe. "ONLINE-UNIVERSE.NET is our dream of a space simulation game on the internet. ONLINE-UNIVERSE.NET is the next step in the evolution of egosoft's X universe." The web pages mention going live in 2001, but it seems a bit late for that. There is also a Guest SDK for developers who wish to take part in the development, www.egosoft.com/ x/questsdk/

"Yeah right" Category

MMO games you will never want to try, games you will never get the chance to try even of you'd want to, and others.

Game title
Web
Company
Publisher
Status/timetable
Genre
Comments
Alien Adoption Agency
www.alien-adopt.com/




I can't make out if the game is released or not...
Arcanity
www.brickhousetrading.com/




FAQ last updated 200009... Hard to tell much.
Athanasia
www.athanasia.com/




Site in Korean. There is definitely a game in there though, and it looks like a fantasy MMORPG.
Black Alchemy Online
www.blackalchemy.net/ index.html




A Swedish guy making his own game. Sounds familiar ;-)
CrossFire
crossfire.real-time.com/




Uh? I remember crossfire! I have it installed! And yeah, it *IS* crossfire. I wonder what copyrights will mean to this one...
Crossgate
(-)




(Enix?)
Crossroads
www.vr1.com/sneak/ crossroads/




Is there any game at all? The link goes to a preview and no longer is valid.
Duris 3D
www.duris.org/




MUD
Freeworld
www.netcharger.co.uk/fw/




(no server)
Hogwarts Online

(EA)
(EA)


Just a rumour. A Harry Potter MMORPG may have a strong enough brand, or maybe not (EA)
Ilarion Graphical MUD
www.illarion.de/




UO style - Live
Illusia
www.illusia.com/




(no server)
KrabbitWorld
www.krabbitworld.com/ index.html





Kyrne
www.kyrne.com/




No, this one won't make it
Majik 3D
www.majik3d.org:9673/




Open source, may be dead
Mythias Online
mythias.simpletg.com/




(404)
Noon





This started out as a joke on Dawn but at this point there might be more "hope" of seeing Noon come true than Dawn. It's supposed to contain all the features Dawn would have had, including the fetapults.
Obsidian
www.dxgaming.com/obsidian/




A... ummm...? UO Clone like no other?
Phantasy Star Online
( launch blurb )
SEGA
SEGA


(Live)  SEGA says this is a MMO for the home console, played by either one player alone or 1-4 players online. Someone needs to tell SEGA what a MMO is
Psi-breeders
www.viszero.addr.com/




Uh..
Redmoon
www.redmoon-online.com/


Live


Redwyrm
www.redwyrm.com/




This is chaotic... Can't make out what this is, really. As far as I can see, none of the "screenshots" are screenshots.
Universe
www.pharaoh-productions.com/
universe.html





Huh?
WammaDoodles Online





It was a joke, dammit.
Wrath
www.wrathgame.co.uk




Very low budget or hobby
Wyvern
www.cabochon.com/




Yeah, sure. Java based.

Cancelled Projects

MMO game projects that have been cancelled during development.

Game title
Web
Company
Publisher
Status/timetable
Genre
Comments
Beasts






Dawn

Glitchless



(officially cancelled/"postponed")
Edge of Extinction
www.edgeofextinction.com/





Fallen Age
www.fallenage.com/
Netamin



(officially cancelled)
Fate
www.epixinteractive.com/ introduction.html
Epix




Hero's Journey
www.play.net/ simunet_public/hero/




(presumed cancelled)
Highlander Online

Kalisto Entertainment

*

(put on hold indefinitely)
Middle Earth Online

Sierra



(cancelled)
Multiplayer BattleTech 3025 AD





(officially cancelled)
Rune Conquest
www.reddragonusa.com/




(presumed cancelled)
Ultima Online 2





(officially cancelled)

Companies Profiles

Game companies with a bearing on MMO games although they have no design of their own in the making.

Company
Web
Affiliation
Titles
Comments
Cornered Rat




Destination Games
www.destination-games.com/
-
-
This company was formed by Richard Garriot with a lot of the UO2 team when they were released by EA. Destination Games is a part of NCsoft, the Korean maker of Lineage. It is not known what projects the company will pursue. The primary task of the company is the US re-release of Lineage: The Blood Pledge. The team also includes Garriot's brother Robert and Starr Long. While there is no hard info on what DG are doing, there is a code name "Tabula Rasa" that's being mentioned (it means clean slate, so no clue there).
Electronic Arts




Funcom




Mythic Entertainment




Netamin




Sierra




Sony Online Entertainment (SOE)




Turbine Entertainment




Verant Interactive




VR1



*


Excerpts from other link collections

MUD Dev list links

Note: This is a verbatim copy from the links listing in the MUD Dev list FAQ , February 2002 version .

Webpages:

  MUD Tree/Timeline
    <URL:http://www.legendmud.org/raph/gaming/mudtimeline.html>
    Raph Koster's timeline of the development of MUDs

  MUD Timeline
    <URL:http://www.happypuppy.com/features/bth/bth%2Dvol8%2D36.html>
    The start of Jessica Mulligan's timeline of MUDs (3 more pages)

  A Rape in Cyberspace
    <URL:http://www.apocalypse.org/pub/u/lpb/muddex/vv.html>
    The infamous article by Julian Dibbell.

  How it really happened...
    <URL:http://www.apocalypse.org/pub/u/lpb/muddex/bartle.txt>
    Richard Bartle's early history of MUDs.
  Also by Richard Bartle
    <URL:http://mud.co.uk/richard/academic.htm>

  Imaginary Realities
    <URL:http://imaginaryrealities.imaginary.com>
    Online mud orientated magazine.

  Killers Have More Fun
    <URL:http://www.wired.com/wired/6.05/ultima.html>
    An article by Amy Jo Kim.

  Lucasfilm's Habitat
    <URL:http://www.communities.com/company/papers/lessons.html>
    <URL:http://race-server.race.u-tokyo.ac.jp/RACE/TGM/Mud/habitat.html>
    <URL:http://www.communities.com/people/crock/habitat.html>
    <URL:http://beta.communities.com/>
    Detailed documents about an ambitious graphical mud. [JCL]
    May currently be located at <url:http://www.vzones.com> [Mats Lidstrom]
    also several of th documents may no longer be at the indicated location

  Lydia Leong's MUD resource collection
    <URL:http://www.godlike.com/muds/>
    [Raph K]

  Marian Griffith's !Overlord project
    <URL:http://www.iaehv.nl/users/gryphon>
    Full of information useful to mud designer/admins.

  MUDDex
    <URL:http://www.apocalypse.org/pub/u/lpb/muddex/>
    A collection of documents including Bartle's, Dibbell's mentioned
    above. [Raph K]

  Raph Koster's Website, Gaming Section
    <URL:http://www.legendmud.org/raph/gaming/>
    <URL:http://www.legendmud.org/raph/gaming/links.html>
    Lead designer on Ultima Online, plenty of snippets on muds, particularly
    those pertaining UO itself.  Many of the above sites are index in the
    links section.  Raph's Laws of Online World Design can also be found
    here.

  Bruce Mitchener's Agora website
    <URL:http://agora.cubik.org/>
    knowledge base for mud-related topics.


Mud Finders:
  Mudwords
    <URL:http://www.mudwords.com/>
--  This site seems to be suspended  --

  Mudconnector
    <URL:http://www.mudconnector.com/>
    I think this site took over when Doran's mudlist stopped due to an
    overwhelming number of muds that made it impossible for a single
    person to keep up.

  Game commandos
    <URL:http://www.gamecommandos.com>
    Mud connector and peering review of muds.
--  This site is now defunct --

Muds:

  AlphaWorld: <URL:http://www.cs.cuc.edu/~sopwith/aw/>
    Anyone care to comment?

  Armageddon: <URL:telnet://ginka.armageddon.org:4050>
    To my knowledge the ONLY truly successful full-bore RP environment
    based on a Diku-style server with full combat and the like. Often
    cited as such at any rate. [Raph K]

  Asheron's Call: <URL: telnet://??:??>
    If I recall correctly this is one of the first first-person graphical
    commercial muds.

  Aturion Dynasty: <URL:http://aturion.com:4444>
    Almost all the muds done by Owen Emlen have interesting design
    features to them too. [Raph K]
    [See also EmlenMud II]

  Avalon: <URL:http://www.avalon-rpg.com>
    Commercial text muds. Avalon has an interesting newbie tutorial
    mode, and room description generation code that is nifty
    too. [Raph K]

  Cold: <URL:telnet://ice.cold.org:1138>
    A branch off the ColdMUD (below) using the Genesis driver, sometimes
    referred to as Cold/Genesis or ColdX/Genesis.

  ColdMUD: <ftp://ftp.kanga.nu/pub/MUD/Servers/ColdMUD/>
    ColdMUD is for all intents and purposes dead.  Greg Hudson officially
    stopped development of it back in 1994, and I just 'branched' the
    ColdX/Genesis from it, rather than making an issue with people and
    continuing to call my development of it 'ColdMUD'. [Brandon Gillespie]

  CoolMUD: <URL:http://csclub.uwaterloo.ca/u/sfwhite/coolftp>
    Incredibly elegant server design. [JCL]

  Dark Sun Online: <URL:http://www.ssionline.com>
    Commercial graphical mud with turn-based combat in a real-time
    environment. [Raph K]

  DartMUD: <URL:telnet://dartmud.com:2525>
    A very ambitious LP mud with lots of good ideas which never seemed
    to have gelled together correctly.  Plenty of bugs.  A sequel is
    being worked on.

  DragonRealms (Gemstone): <URL:http://dragonrealms.net>
    Gemstone was and probably still is the most popular mud in the
    world, period. It evolved into DragonRealms. [Raph K]

  Duris: <URL:telnet://duris.org:6666>
    A pk mud with economy?! [Down? Jul 1998]
    Changed name to Duris: Land of Bloodlust, <URL:http://www.duris.org>

  Eternal City, The: <URL:http://www.eternal-city.com/>
    Commercial mud using the Cold server.

  EmlenMud II: <URL:http://degu.cs.indiana.edu:6669/em2.html>
    Looks like Owen Emlen is in the process of making a new mud.

  Everquest: <URL:telnet://??:??>
    A commercial graphical mud

  Furcadia: <URL:http://www.realtime.net/furcadia/>
    A commercial graphical mud by Dr. Cat.

  LambdaMOO: <URL:http://vesta.physics.ucla.edu/~smolin/lambda/>
    One of the pages for this MOO.

  Legends of Futures Past <URL:telnet://??:??>
    An excellent commercial text based mud [Ilya]
    This mud closed its doors at dec 31st 1999

  Medievia: <URL:telnet://medievia.com:4000>
    The most popular free gaming mud I know of. Pioneered the use of
    things like in-game spam ads for themselves and lack of due credit
    given for code (:P) but also has things like ASCII map terrain,
    large algorithmically generated areas, etc. [Raph K]

  M59: <URL:http://www.3do/meridian>
    Ask Mike S.

  Mortal Conquest: <URL:telnet://199.74.98.37:9999>
    That game I can't remember with the whities and the darkies. [JCL]
    By Own Emlen. [Down, 1st March]

  MUD2: <URL:telnet://mud2.com:23>
        <URL:http://www.mud2.com>
  or    <URL:http://www.british-legends.com/> (version recoded in C)
    A licensed copy run by Bartle.

  MUQ: <URL:http://muq.sourceforge.net/>

  Northern Lights:
    <URL:http://www.ludd.luth.se/mud/aber/northern_lights.html>
    <URL:telnet://aber.ludd.luth.se:6715>

  Realms, The: <URL:http://www.realmserver.com>
    Realms is a commercial graphical mud from Sierra.

  Realms of Despair: <URL:telnet://realms.game.org:4000>
    Popular mud and development ground for the Smaug codebase
    [Derek Snider]

  Shades: <URL:telnet://games.world.co.uk:23>
    TODO - get Bartle's comment here.

  Skotos: ???
    TODO - find out more about this

  Sojourn: <URL:telnet://toril.org:9999> <URL:http://www.torilmud.com>
    Predecessor and sister game to Duris. A strongly PK oriented mud

  Terris: <URL:telnet://??:??>
    A text-based mud only accessible to AOL subscribers [Ilya]

  Toril: <URL:telnet://torilmud.com:9999>
    One of two offshoots of Sojourn (other being Duris).

  Treshhold:
    TODO: Ask Ilya about this one.

  Trash: <URL:http://games.world.co.uk>
    Somewhere in the webpage with Shades.  [Down, Sept 1998]

  Tron: <URL:telnet://polaris.king.ac.uk:3000>
    An out and out pk mud, more of an arcade game using ASCII maps than
    a mud in the conventional sense.  Not one for the faint hearted.
    Should you want a game but can't find anyone, drop me a bell.
    Start learning with disc or spider.  Be prepared to break your
    keyboard. [Ling]

  UOL: <URL:http://www.ultimaonline.com>
    Ask Raph K.

  VR1 Crossroads
    TODO: Ask Ilya about this one

  Worlds of Carnage: <URL:telnet//carnage.labs.emich.edu:4000>
    The first Diku mud with an internal scripting language, called
    "easyacts." This code formed the basis of the MobProgs put into
    Merc 2.2. LegendMUD is a spiritual offshoot of Carnage, and Cythera is
    a literal offshoot.  (Interestingly, Damion Schubert, a designer on
    M59, was also a Carnage immort alum). Imperium Gothique's scripting
    was derived from either mobprogs or Carnage, not sure which. Carnage
    definitely had a lot of influence on the world of Dikudom. [Raph K]



Muds run by list members

  Achaea, Dreams of Divine lands: <URL:http://www.achaea.com/>
     A commercial mud by Matthew Mihaly <the_logos@achaea.com>
     running the Vortex server

  AmigaMUD: <URL:telnet://mud.graysage.edmonton.ab.ca:6666,6668,6669>
    Chris Gray's custom mud.  Moving site. [Jun 1998]
    Mud is infrequently running.

  Blood Dusk <URL:telnet://mud.dusk.org:7000>
     <URL:http://dusk.org/BloodDusk>
     Mud ran by listmember Adam Wiggins <adam@treyarch.com>

  Dark Ages <URL:http://www.DarkAges.com>
     Graphic MUD with player-controlled politics and religions
     Mud run by listmember Dave Kennerly <dave@darkages.com>

  Discworld <URL:http://discworld.imaginary.com>
     A custom lpmud that has been running since 1991, still administed
     by the same person, David Bennett <ddt@discworld.imaginary.com>.

  LegendMUD: <URL:telnet://mud.legendmud.org:9999>
    The first classless mud, strange diku/LP hybrid.  See Raph
    Koster's bio. currently run by Kirsten Koster <koster@eden.com>

  Nexus: The Kingdom of the Winds <URL:http://www.NexusTK.com>
     US version of Asia's first graphic MUD (1995)
     Mud previously run by listmember Dave Kennerly <dave@darkages.com>

  Retromud <URL:http://www.retromud.org>
     An LP-mud with 5 years custom development by Rayzam <rayzam@home.com>

  VieMud <telnet:http://viemud.inetsolve.com:2500>
     <url:http://viemud.inetsolve.com/>
     Mud run by listmember Alex


Notable muds yet to be found:

  IOWA Project, The:
    TODO - dig up references in Bartle's MUD survey, browse LambdaMOO
           ftp site and MUDDev.
   Keywords: MirrorWorld, Gods, Pippin ("Pip") Caudry.

  Island:
    Did this not die some time back?  [Thouhg Keegan may yet resurrect it]

  MUD1:
    Although MUD2 is up above.


Not so mud related webpages.

  ANSI and VT terminal codes in general:
    <URL:http://www.cs.utk.edu/~shuford/terminal_index.html>

  And in case you wanted to know more about VT-### in particular:
    <URL:http://www.sdsu.edu/doc/texi/screen_10.html>
    <URL:http://www.mhri.edu.au/~pdb/dataformats/vt100.html>

  Or ANSI terminals:
    <URL:http://www.mhri.edu.au/~pdb/dataformats/ansi.html>

  AI Nodes/ANN:
    <URL:http://206.107.246.21/packhste/5/>

  Amit's Games Programming Page:
    <URL:http://www-cs-students.stanford.edu/~amitp/gameprog.html>

  Anti-Mac interface:
    <URL:http://www.acm.org/cacm/AUG96/antimac.htm>

  BSP trees:
    <URL:http://reality.sgi.com/bspfaq/index.shtml>

  Image formats (esp PPM):
    <URL:http://www.dcs.ed.ac.uk/~mxr/gfx/2d-lo.html>

  R-Trees:
    <URL:http://www.cs.cuhk.hk/~drsam/methods.html>

  VR programming tutorial:
    <URL:http://www.cs.virginia.edu/~rg3h/networkVR/paper.html>


Programming references to get the budding scratch mud coder started:

  BSD Sockets: A Quick And Dirty Primer
    <URL:http://world.std.com/~jimf/papers/sockets/sockets.html>

  With other relevant papers pointed to by:
    <URL:http://www-users.cs.umn.edu/%7ebentlema/unix/>

  Vic Metcalfe's (vic@brutus.tlug.org) unix-socket FAQ can be found at
    Text version:

<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/usenet/unix-socket-faq.us
enet>
    <URL:http://www.ibrado.com/sock-faq/usenet/unix-socket-faq.usenet>
    HTML version:

<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/html/unix-socket-faq.html
>
    <URL:http://www.ibrado.com/sock-faq/html/unix-socket-faq.html>

  There's a nice leader page for the FAQ with other related pointers at:

<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/html/unix-socket-faq-1.ht
ml>
    <URL:http://www.ibrado.com/sock-faq/>

  The TCP/IP applications FAQ can be found at (of course):

<URL:http://www.faqs.org/faqs/internet/tcp-ip/applications-FAQ/index.html>

  The TCP/IP FAQ from comp.protocols.tcp-ip (probably also on news.answers
  etc) can be found at:
    <URL:http://www.dc.net/ilazar/tcpipfaq/default.htm>

  The raw IP networking FAQ (most interesting to those of use doing
  custom clients or server inter-connects) can be found at:
    <URL:http://www.whitefang.com/rin/>

  The TCP/IP resources list has all sorts of useful pointers:
    <URL:http://www.faqs.org/faqs/internet/tcp-ip/resource-list/index.html>

  Including the various BSD socket programming tutorials:
    <URL:http://ftp.std.com/homepages/jimf/sockets.html>
    <URL:http://ccnga.uwaterloo.ca/~mvlioy/stuff/ipc_intro_tut.txt>
    <URL:http://ccnga.uwaterloo.ca/~mvlioy/stuff/ipc_adv_tut.txt >

  The Unix Refence desk is another good reference:
    <URL:http://www.geek-girl.com/unix.html>

  As is Unix Guru Universe:
    <URL:http://www.ugu.com/>

  And of course, W R Steven's page:
    <URL:http://www.kohala.com/~rstevens/>


FTP resources for MUD code

  ftp.game.org

(End of reprint from MUD Dev FAQ)

Programmer Resources

Released Source for Cancelled or Old Projects

Note: The source code releases are often removed from the net after a while by their makers and after that you will depend on other sources such as fan sites to get them. The links here are just where I last found them when I looked. For internal use, I have my own archives of these projects and do not need these sites online. (No, I cannot distribute these releases in any form. Sorry)

Battle of Britain - source code release: ( http://www.combatsim.com/pages/Downloads/Source_Code/ )
Descent - source code release: http://descent2.com/ddn/sources/descent1
Descent II - source code release: http://descent2.com/ddn/sources/descent2 (various other Descent I/II related releases: http://descent2.com/ddn/ )
Golgotha - cancelled project (crack.com), source code release and open source development:  http://golgotha.opengames.org/ , Google directory Games > Video Games > Genres > Strategy > Golgotha
Half-Life - Half-Life SDK source code release:( http://www.planethalflife.com/half-life/files/ ).
Hexen - source code release: ( http://www.3dgamers.com/dl/games/hexen/Thirdparty/raven_source.zip.html )
Hexen II - source code release: ( http://www.3dgamers.com/dl/games/hexen2/hexen2source.zip.html )
MiG Alley - source code release: ( http://www.combatsim.com/pages/Downloads/Source_Code/ )
Myth II Soulblighter - "meta server" source code release: ( http://support.bungie.com/ftp/pub/win/misc/metaserver2open.zip )
Quake - source code release: ( http://www.planetquake.com/files.shtml )
Quake II - source code release: ( http://www.planetquake.com/files.shtml
Rise of the Triads - source code release (  )

Free and/or Open Source Engines and Packages

CDX - DirectX wrapper package: http://www.cdxlib.com/
Crystal Space - http://crystal.linuxgames.com/
Demeter - LGPL open source terrain renderer for OpenGL: http://www.terrainengine.com/
Nebula - http://www.radonlabs.de/
NeoEngine - (previously RealityEngine) LGPL open source platform independent 3D game engine: http://sourceforge.net/projects/realityengine
OGRE - http://ogre.sourceforge.net/

Associated Projects

A free tool for creating symbolic diagrams. Built-in support for UML symbols and data, plus other related diagram types. Support for design patterns.
This project was created by Olof Ekström to fulfill the needs of the Haven project but is not part of the Haven project itself. It may be available as free softwareor shareware when it is ready for release.
A toy application made by Olof Ekström to explore creation of fractal spheres. It is pretty useless, as it lacks export functionality and has few features.

Various References

These links appear here because they lead to something mentioned elsewhere in these documents. Most of them will have no direct bearing on the project.

Window Maker - http://www.windowmaker.org/

Legend

In the game listings above,  denotes "applied for beta",  denotes "played".

All links in this listing are explicitly printed in full. This is because as with all the Haven documentation, this page is meant to be useful in printed form as well as in online form.

Bibliography

Various interesting texts, books and sources

Feedback and Disclaimer

This document contains statements about external projects and companies. While I make some effort to make sure data is correct and relevant, I cannot always hit the mark and cannot spend hours on it. Any feedback and/or corrections is welcome, contact addresses can be found in the Project Profiles document . The lists are currently undergoing major changes, in particular the divisions of game titles into sections - expect the sections to disappear and the comments to be fleshed out. Meanwhile, apologies for any inaccuracies in the games section and please let me know of any particular errors. Thank you.

Document History

Copyright

This text was written by Olof Ekström. Many of the links to projects under development were originally found in the MUD Dev FAQ, massivemultiplayer.org or other internet sites - thanks for excellent service. The MUD Dev FAQ is quoted in verbatim - this is temporary and will be replaced. For more information about the author of this page, see Olof Ekström's personal information in the Project Profiles document.

Copyright © 2001-2002 Olof Ekström/Extro System. All rights reserved.

Bälinge/Uppsala, Sweden, July 2001-May 2002